#! /usr/bin/env python # # <one line to give the program's name and a brief idea of what it does.> # Copyright (C) 2001 Michael Urman # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # """ gmtest.py Test gamemenu as an import item. """ import pygame from pygame import * import gamemenu # i want shadowed text :) - forget caching though in this example. class ShadowText(gamemenu.Text): def render_str(self, str): font = pygame.font.Font(None, 36) magenta = font.render(str, 1, (255, 80, 230)) dkblue = font.render(str, 1, (20, 20, 80)) w, h = magenta.get_size() image = pygame.Surface((w+3, h+3), magenta.get_flags(), magenta) for i in (3,2,1): image.blit(dkblue, (i,i)) image.blit(magenta, (0,0)) image_sel = self.hilight(image) image_dis = self.desaturate(image) self.images = (image, image_sel, image_dis) pygame.display.init() pygame.font.init() screen = pygame.display.set_mode((640,480)) screen.fill((127,127,127)) pygame.display.update() menu = gamemenu.CircleTextMenu() menu.set_radius((100,100)) for id, text, desc in ( ('python', 'Python', 'Wonderful Programming Language'), ('pygame', 'Pygame', 'Wonderful game writing library'), ('pete', 'ShredWheat', 'THE MACHINE')): menu.add_item(id, text=ShadowText(text), desc=desc) for i in range(3): sel = menu.run((320,240), screen) menu.set_items_enable(0, sel)